Neverwinter Nights 2 is graphically stunning. It's uncluttered and clear, taking advantage of the limitations of the first-generation Xbox. Graphics are absolutely breathtaking for a game on the console; at times, even higher-end PCs struggle to keep up.
Neverwinter Nights 2 opens with your character wiped clear of the choices you made the last time you played, and you're left to begin as you would start any other game. A character creates, and a character is known by name, faction, and level. As you travel further, you'll begin to meet artisans, bards, and mercenaries, and you'll eventually be offered the chance to make friends, hire companions, and engage in a variety of other transactions. You'll have a wide choice of over forty possible companions, and they'll even have distinct appearances and personalities depending on what race, class, and class they choose to be. The thirty-six possible character races and three classes (warrior, rogue, or wizard) are far more detailed than your character's statistics, and will greatly influence how you play. If you try to engage in melee, you'll fight with a light saber or have your weapon transformed into one. If you go for ranged combat, your character's skill trees will determine which weapon you use. Rounding out your character options are a variety of talents, many of which are mutually exclusive, and a myriad of skills. All of your resources, both mundane and magical, are stored in your inventory -- and your choices affect the items that you can carry. Where character classes, race, and class details can be a bit of a headache, abilities, attributes, and talents are easy to learn, and easy to use. The learning curve is fairly shallow, and most of the quests, puzzles, and dialogue have appropriate level requirements, allowing you to use your friends and level up as needed without getting frustrated.
The music is great, a must-have for those who love it. There are many interesting and engaging quests (with great voice acting from the characters), along with numerous practical jokes, and once you run into an NPC, they rarely go away again. d2c66b5586